Just quitting the game, modifying the INI file to use another device and relaunching KMJ will fix the problem, but I need to find out how I can prevent the problem from happening in the first place.Apart from that, the forum has been very lively. I managed to narrow it down to a thread that wouldn't let it go, but couldn't figure out which thread, and why this can't be reproduced while debugging the game.- KMJ says "reference device will be used" at startup and ends up awfully slow (I hate the ref device). So I finally did it )- The dialog box animations are now a little more noticeable.- Fixed a vertex list unlocking bug that may have been the cause of ingame crashes on some video cards (most likely when clicking on a pair of tiles).Unfortunately, there are two bugs that I'm not sure are already in v20.00b1, and am unable to fix in the current beta (which is why I'm not releasing it yet for public testing):- KMJ freezes from time to time when quitting. Surprisingly, some people on the forum suggested this, and I told them it was already in my to-do-list. This is an idea I got last year but was too lazy enough to integrate. This is in order to encourage users to develop a strategy prior to removing tiles. If you're on the registered users forum, then you already got screenshots and I think you all agree )- The layout selector's layout preview window now shows different layers in fading colors, in order to look like 's preview system.- Now, on Solitaire and Rivers games, the time counter will only start after your first click. These are major things that really help KMJ look even better than before. I did, however, resume work on KMJ at a slow pace, which is a great deal to me since I spent most of 2004 working on other projects.Here are a few of the changes:- Two surprise improvements in the graphics. Sorry about this, I was pretty sure it'd be easier for me to post often with this new system. Hmm, it's been a month and a half without any news.
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